Next I had to line up the mouth so it looked straight and apart of the Old man's face. This was quite hard because when the head lifted the mouth would disappear into the beard. I combated this by positioning the mouth a slightly in front of the beard.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkOGpBjyWMKtsCh3vF7658rZwMqyQbdM22ymviFYURRiL337uXAdwPfNUu0wVfIgDAzqPnpfhyphenhyphenWans1OmPMWNyTX62I8Lw35BxsKrjOz2PCmJ-DIyCWQMcwhuBjmRQj2c2SgmY7UgpcCBz/s400/SceneFour10.JPG)
Once I had finished the syncing for the first sentence I realised that his mouth looked more happy than sad. Once I had rendered the animation it didn't notice so much because the mouth changed quite quickly so I left it in.
The second part of the the Old mans voice-over was a little more trickier to do because the Old man head is moving while he is talking. This caused the mouth to move out of place allot, this was because the mouth was linked to the biped which didn't move totally tangent with the beard.
Once I had finished the syncing for the first sentence I realised that his mouth looked more happy than sad. Once I had rendered the animation it didn't notice so much because the mouth changed quite quickly so I left it in.
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