![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzbh3qspSN71KNTdUSYvwfdXOFV1zzWdyZ4wkTR4mmJ-JrEsDQ1aNGvoF5sNantplQDTO6NSrTYKkfFAQscFCaLBiOlDHIWuzqrQVNmBbw3w-NuJonlgQ9yIqBeIOEXMttzj4T7crWaAAs/s400/Oldman9.JPG)
Now my model was finished I needed to add the biped, this was something I had no experienced in doing and I didn't now how it would interact with my character. I modified the size of each bone so it fit the cartoon body of the Old man.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKolzizTxhV61hLo48SMGzz1ftjCenyPyH8d97xOMXPXiMalpNN18bf7UV9KJkrKmVsotjy7YS4q6njW8NStzwYYpByypG0bqn3nAzxQAg1lQBb4MNHv2cOa6KuLyXAW_vijgwh0yHcQTR/s400/Oldman10.JPG)
As my character was much fatter than than the standard biped shape I need to make the bones as wide as possible.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNV-ozGKZEpnQF9lmsGLVYjFF0e69f7QIQntOkD_mEUQS0MrLvtUCsp2MJNpDOI0dswg72i2cWtAl7KMqe2iysc5HzyzlpEFtg0EavD-pZjs485XQJqlHbcLM5-9xUcf0nmtLiKMsCBCe7/s400/Oldman11.JPG)
Next I had to weight the hands, eyes, browse and mouth to the biped. Here I selected each object and added a skin modifier. Next I would need to add the modifier to the body and to see what happened when the limbs moved.
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