
The first thing I wanted to do was to hollow out the
sleeves so the wrists of my hand models would look better disappearing inside the cloak. I used the same method as I did with the hood but this time I had problems with the Smooth modifier! For some reason the Turbo Smooth and Smooth
modifiers had issues with me cutting the model like this so I left it how it was as hoping that it
wouldn't notice.

I then created I biped for death which fitted the size of the cloak.

The hands and skull were attached to the biped using the skin modifier
separately and then I added a skin
modifier to the cloak. The main
purpose was to get the arms and hands working
properly because Death
wasn't going to walk anywhere in my scene but he may move his arms.

This is the final model of my Death character. With working arms and head.
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