
The problem I was having was that if I was changing one side of his face it was virtually imposable to get the other side the same. So I had to delete half of my model and then add a symmetry modifier (which I hadn't used before). At first it looked very strange but I could now get to work on shaping the features.
I extruded the ear and started to reshape the nose but the problem I was having was that I had created to many vertices's when I extruded the nose and cheeks from the original box. This made it really hard to choose the right vertices's to adjust to get the face right.
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